Most people won't refuse to give it to you and it's common courtesy. That means you might have to reUVW some eyes depending on how they were done.Īlso models compiled with the OB and later SDK versions will need to have a hex edit on the fifth bit to change version number (whatever you see, change to 2c)Īnd last, but very important - if you porting a model, at minimum give a credit to the original person that did it, at best ask for permission beforehand. Two things to keep in mind - you'll probably have to add a number of face bones yourself as source uses a morph target system for face animations and specific eye shader for eyeballs. Not sure what you need to port it to XNA since I don't use it. MDLdecompiler to get the SMD files and then get an importer for your 3dediting package of your choice. It's by far best to completely ignore noesis as it tends to seriously mess up on an number of models (has issues with vtx versions) and instead convert it using the methods most people working with gmod use.
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